
Whoops, that was probably important info too.īlade Mode energy is underneath your health. Pressing down directional button on the d-pad will let you use a health pack. Left and right on the d-pad will allow you to equip and select secondary weapons (Grenades, Rocket Launchers) and left bumper will allow you to use them. You can target lock-on with right-bumper. This not only reveals enemy heat-signatures, but also treasure chests and destroyable walls. Pressing up enters you into a scanner mode (Something they ALSO don’t tell you about until later). I guess they thought this was a cryptic Kojima joke. You can also save in this game at any time, anywhere by talking to the blonde woman in the codec conversation. So try directional button+X+A when an attack is going down against you. What the game DOESN’T explain to you is that it actually functions as a side-step parry attack and not just a jump-back move. There’s actually a kinda real dodge in this game. The game will then sometimes allow you to go into Blade Mode and cut off all the limbs. When the screen illuminates red, press the directional button towards the attack and press x, this will allow for a brief window where Raiden parries. Dodging and blocking aren’t really your friends. The game literally explains nothing to you and that part of the game is particularly punishing. Metal Gear Rising: Revengeance‘s system is so cryptic and confusing it’s not surprising that you’re feeling stuck. Tips would be welcome! Explain to me how this game becomes do-able. But, for some reason I can’t do the damn VR training missions because they’re locked past number 3. I keep getting blindsided and countering feels very touchy. What am I missing with this combat system? Is it about relying on counters? Is there a way to move quickly from target to target? I feel so slow and ungainly, and I can’t keep track of what the eff is going on. I can’t even get past the first actual fight where you have to defeat the two two-legged walker guys.

No bullshit, I need help with Metal Gear Rising. If nothing else, you’ll know that you’re not alone in screaming at the screen. (Note: We all played on the Xbox 360.) It might help you out. So, resist that impulse to fling your controller across the room and read the following exchange between Kirk, Chris and me. The three of us talked about it in an email exchange over the weekend and, while we all like the game, our discussion highlights some of the stupefying design choices that make Revengeance feel more obtuse than it should.
